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Joshua

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[ The first, the only, the official, the best ezine for Metasquares.com ]

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About us

MetaZine was started when the editor, Joshua Dickerson, saw that Metasquares.com was a great game and needed help. I (Joshua) looked at the site, the game, and all other aspects of Metasquares. I noticed many flaws like how it had no real good way of keeping in touch with the users of MetaZine. I saw the "Mailing List" and wanted to abbolish it completely. I spoke to Mike about it and he said that he would not get rid of the mailing list but he would give it a chance. Since I had nothing to do with Metasquares, I decided that he could say what he wants and it is his site so I had to listen to what he said.

So I started to plan it out. I came up with a name, MetaZine. The name comes from Meta in Metasquares and Zine from eZine. I looked around at the free sites like Listbot and Topica. They were too commercialized and gave me no control. I decided to use my new found knowledge of CGI and went to Cgi-Resources.com. There were many to choose from. I chose the one that looked best and that had personalization features. Umail is the name of the script. Then I came up with several drafts. I had to get the layout (e-zinez.com); a feature article which came from the release of Build 56; some advertisers (I didn't get any); and a site. Mike agreed to give me the address of Metasquares.com/metazine.

So I released my first issue on Monday, August 7, 2000 (go to the archive to view the first issue). At that time I had 42 subscribers. I had no advertisers. The best thing that I had was an excellent start. Subscribers gave the ezine lots of praise and more people started to subscribe. I figured this to be a hit!

.... The rest is as they say "history" ....

Yes, and now this is Mike speaking. Josh has grown a bit lazy over time (*wink), so I'm editing the zine most of the time, and I've set up the site on metasquares.com and given Josh an account to mess with. The e-zine is now official, since Josh has proven it to be at least semi-interesting. Now if only he would upkeep it like he said...


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If you would like to be able to play games all the time without having to wait or ask people to play then you should refer as many people as you possibly can and then tell them to do the same.  This will ensure that you will have a lot more fun and challenge in your game.

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Joshua

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